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Yakuza Like A Dragon Kiryu Fight

Welcome to IGN's walkthrough for Yakuza: Like a Dragon. This department covers Affiliate 14: Passing The Torch which involves a couple of very tough boss fights including i against a very unsuspected character.

Chapter 14: Passing The Torch

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Chapter xiv begins with cutscenes showing Kasuga reeling from the information he just found out about. Immediately after stepping outside Survive Bar, you lot'll face some enemies right off the bat.

Fight: Tokyo Omi Brotherhood

Your enemies include half-dozen Tokyo Omi Alliance Members: Akita (Lv. 52) and five Lv. 51 enemies Nitta, Kubo, More, Shintani, and Honma.

There'due south nothing too difficult nearly this group of enemies. Equally usual, area attacks work well especially since they tend to bunch up in the alleyways. They are also weak to fire and electric attacks, so accept advantage of that weakness.

Following the fight, heal up at Survive Bar if needed and head across town to runway down Kume. Head into the building to start a cutscene. As expected, another fight will ensue shortly after.

Fight: Tokyo Omi Alliance

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This fight is against another six Tokyo Omi Alliance Members, just a chip harder. You lot're up against Muraoka (Lv. 54) and five Lv. 53 enemies: Otsuki, Osada, Ohara, Hayashida, and Yanagizawa.

Again, area attacks and fire abilities work extremely well hither to eliminate enemies quickly. Afterwards you've made quick work of the Lv. 53 enemies, focus on Muraoka who should fall just shortly thereafter.

After the fight, you'll meet some more cutscenes as Kasuga tries to muscle his manner into finding Kume and Aoki. Merely before chirapsia a human being to death, Kazuma Kiryu will testify upwards and terminate Kasuga. He'll tell Kasuga to meet him at the Geomijul HQ in Koreatown. Make sure you lot heal upwards at Survive Bar before going in as y'all're nigh to fight Kazuma Kiryu.

Dominate Fight: Kazuma Kiryu

Aye, didn't await this to happen, did you? You lot're up against Former Tojo Association 4th Chairman Kiryu (Lv. 57).

Kiryu is bulky and hits hard, but can be bested with some proper planning beforehand. For one, he will non hit women - staying truthful to his class. Therefore, having Eri and/or Saeko in your party is a large plus. Ideally, one of them should be a Hostess to deal ice damage to exploit Kiryu'south weakness, while the other should be an Idol to continue the party'southward HP topped up. Kiryu is resistant to physical attacks, but is very susceptible to poisonous substance attacks which can chip abroad at his health over time. So, Joon-gi's Poison Shot is a great attack to use early on, or summoning our quondam friend Nancy-chan from Poundmates.

As a brawler, Kiryu volition switch between different stances based on his health. When the fight begins, he'll utilise his Brawler stance which focuses on utilizing punches and kicks to bargain massive harm. It's besides wise to utilize Kasuga's Peerless Resolve ability if you've unlocked it equally it allows him to avoid taking fatal damage and can be applied multiple times throughout the battle to avert a game over.

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At ii/3 HP, Kazuma enters his Rush stance which focuses more than on evasion. He volition immediately counter whatever regular attacks, and so yous'll demand to utilize Skills to striking him and focus on keeping your MP topped up to remain effective. Make certain to utilise whatsoever status effects and debuffs again, too, as they disappear when he changes stances.

Once his health falls below 1/ii HP, he'll switch to his Animate being opinion. Make sure your HP is constantly topped upwards as he will hit extremely hard during this stage with attacks like Creature Throw which tin can hands do over 400 impairment.

His last phase comes around one/4 HP remaining and it'southward the Dragon of Dojima opinion. His arms will glow with blue flames and he will evade and parry many of your party's attacks. Make sure to apply poison once more and he'll eventually fall.

After the fight is over yous'll accept a few cutscenes to spotter. One time you regain command of Kasuga, follow Kiryu into the monitor room. He'll offer some departing words of advice and you lot'll be tasked with taking down the assassin who's after Sawashiro. Head over to Ishioda'due south Hideout in the Bar District to continue.

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Information technology's recommended to heal up at the Survive Bar nearby before continuing equally you'll be facing some tough enemies soon. Once you're ready, head over to the map marker. But before inbound the building, y'all'll exist ambushed by some of Ishioda's men.

Fight: Ishioda Family

This fight is against six Lv. 55 Tokyo Omi Brotherhood Members: Isobe, Nagai, Konishi, Ishizuka, Ohara, and Nakayama. Most of these enemies don't pose a threat, save for Isobe who wields a bat and tin can dish out some decent harm. Focus on using area attacks likewise as fire and electric attacks to end off the lesser enemies. Isobe is surprisingly tanky, just weak to electrical and slash damage. So, keep stacking it up on him and he should fall somewhen.

After the fight, grab the War God'south Keystone on the floor nearby. Once you're ready, go along through the door marked inside Ishioda's hideout.

Fight: Ishioda Family

Yous'll be thrown into another fight immediately confronting v more Tokyo Omi Brotherhood Members, led past Hirabayashi (Lv. 54). There's also four Lv. 53 members: Deguchi, Imaizumi, Shinoda, and Akita.

Utilize the small-scale room to your advantage with early area attacks to chip away at the group'southward health. Once Hirabayashi is left, you can exploit his slash damage weakness and hopefully cause bleed for some boosted damage over time. After this fight, heal your party using whatsoever items you take before jumping into the next battle as information technology's the final one of the chapter.

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Boss Fight: Reiji Ishioda (and Mirror Face)

You'll exist up confronting Ishioda Family Patriarch Ishioda (Lv. 57) and Confront-copying Assassin Mirror Face (Lv. 55) in this terminal fight of the affiliate. Mirror Face will assume the identity (and moveset) of Adachi, then you lot should know what to wait to an extent.

Mirror Face up is tanky (every bit expected) and you lot should focus on taking him out first using slash and gun attacks to exploit his weaknesses. It's as well recommended to utilize some toxicant attacks early to deal damage over time to both Mirror Face and Reiji.

Mirror Confront tin can occasionally guard attacks to reduce impairment and Reiji can counter your party fellow member's attacks, equally well, and then brand sure to keep your healing up with Saeko at all times.

Tip: This fight is also a peachy time to call Goro Majima through Poundmates as his summon animation is absolutely something yous demand to see and his knife attacks deal significant damage to Mirror Face.

In one case Mirror Face up is out of the picture, the fight is much more manageable. Reiji doesn't hit as hard and is weak to water ice, fire, and electric attacks, so bring in Nanba and let loose with some Pyro-techniques.

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When Reiji'south health drops below l% he will use Malicious Grin to raise his attack and resistance to condition ailments. The party will also be struck with fright, so you lot'll either need to wait for information technology to clothing off or remedy information technology using items. As long as you lot proceed your healing up and have some sort of status issue chipping away at Reiji's health, he will eventually fall to your attacks.

After some explosive final cutscenes you'll proceeds access to Kazuma Kiryu through Poundmates and Affiliate 14 will be over.

Up Next: Chapter 15: To The Height

In This Wiki Guide

Yakuza: Like a Dragon

Yakuza: Like a Dragon

A new chapter in the expansive, action-packed series, Yakuza: Like a Dragon introduces Ichiban Kasuga, a depression-level yakuza member looking to prove his self-worth, and follows him and his motley coiffure of unlikely allies as they attempt to rise from rags to riches in this modern human drama.

Source: https://www.ign.com/wikis/yakuza-like-a-dragon/Chapter_14:_Passing_The_Torch

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